Blistery red rashes and hallucinations, lethal germs in food, flea bites that kill— these are all subjects that have captured my attention, and I hope will grab readers’ attention, too. Intriguing medical stories speak to my background in zoology, an interest in history, and experience teaching middle school science. As an author, I get to be a sleuth—searching for hidden details and fascinating images to illustrate my books; I never know what remarkable material I’ll uncover next.
The Trouble in Me (Farrar 2015) is, in part, an answer to the question “How does one go bad?” It’s something I’ve been asked often since the publication of Hole in My Life (Farrar 2002), which features my drug smuggling and life in prison.
One day I vacuumed a fly—by accident! After realizing what had happened, I wondered what the bug was thinking. Did it know it had been vacuumed? Was it upset? Or was it just buzzing around inside the machine, without a care in the world? This is how the idea for Bug in a Vacuum (Tundra Books, 2015) was born.
Look and Be Grateful (Holiday House 2015) is the most unusual project I’ve ever worked on in my 50 years as a children’s book illustrator/author.
Usually, a book starts with an idea that I’ll turn over and over in my head, sometimes letting it pop-up when it wants to, other times, sitting down and forcing myself to get right to it, jotting down notes, maybe making a quick sketch or two–nothing serious, nothing finished, just doodling with words and images.
For years, I heard bizarre, thrilling stories about Dmitri Shostakovich’s Seventh Symphony; how it was written by the Soviet composer in the besieged city of Leningrad as the Nazis bombed the city; how it was performed there by a starving orchestra while the Red Army shelled the Germans to protect the concert hall; and how it was put onto microfilm and slipped out of the USSR, flown to Tehran, driven across the desert to Cairo, and finally brought to America to interest the United States in the Soviet cause.
Drawing a graphic novel is a bit like making a film—on your own. The artist becomes the writer, director, production crew, costume designer, art director, location scout, cinematographer, the special effects team, the actors, and the editor. Unlike film, however, the images are static and time, motion, and sound must be implied through picture sequences, or by descriptive text, such as “We waited for hours,” or “WHAM!”